Use either trinket

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This macro activates the upper trinket if it is not on cooldown. If it is on cooldown, the macro tries to activate the lower trinket. This is useful if you have two trinkets on short cooldowns that do similar things (add attack power, add spell damage, add healing, etc.). You will get an error that one item is not ready every time you use this macro.

/use 13
/use 14

Here is another example using /castsequence and setting the reset timer to your primary trinket’s cooldown. When you use the first trinket (use the ‘?’ icon!) you will see the icon switch to your second trinket. If you use your second trinket or wait the reset time it will switch back to your primary trink. Like above, this is useful for trinkets that do similar things, as shown in this example.

/castsequence reset=90 Bladefist's Breadth, Blackhand's Breadth

Another version of this macro is this:

/use [button:1] 13
/use [button:2] 14

This macro is useful if you have trinkets that do dissimilar things. Left-clicking the macro will use the first trinket, right-clicking the macro will use the second trinket.

This example disables the annoying sound you get when your trinkets are on cooldown (credit to Syrloin on Steemwheedle Cartel):

/run SetCVar("Sound_EnableSFX","0")
/use 13
/use 14
/run SetCVar("Sound_EnableSFX","1")
/castsequence X, Y, Z

This is the same as the previous one but also disables the red error messages. In addition, the sound issue can be solved with fewer characters leaving you with extra characters for those long spell names.

/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
/use 13
/use 14
/cast Spellname
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 1

This next macro moves the spellcast to the end, outside of the sound toggling. This allows the “that spell is not ready yet” warning if the final spell is indeed not ready, but still prevents the voice emote for the trinkets. Also, in recent release you no longer need any more error management than clearing the error frame.

/console Sound_EnableSFX 0
/use 13
/use 14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/cast Mind Blast

For offensive spells, the following line can be added at the top to prevent trinket use if there is no target selected, or the target is not an enemy.

/stopmacro [help] [noexists]
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