Stealth If Not In Combat -> Vanish If In Combat
Stealth If Not In Combat -> Vanish If In Combat
In theory, this one will allow you to mash for stealth. If you are NOT stealthed and NOT in combat then it should stealth you. If you ARE in combat then it should Vanish you. I think…
/run local _,_,active,castable=GetShapeshiftFormInfo(1)if not active and castable then CastShapeshiftForm(1)else if PlayerFrame.inCombat then CastSpellByName(“Vanish”)end




none of thse work, so why waste time trying them?
August 24th, 2008 at 6:26 am