06.11Mashable Shadowmeld Macro
A little more complex since Shadowmeld doesn’t use the ShapeshiftForm API. It works by scanning your buffline for Shadowmeld and casting it if it is not present.
/run local i=0 local s while 1 do local b=GetPlayerBuff(i)if b<0 then break end GameTooltip:SetPlayerBuff(b)if getglobal(“GameTooltipTextLeft1″)GetText()==”Shadowmeld” then s=1 end i=i+1 end if not s then CastSpellByName(“Shadowmeld”)end






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